Every Conversation Leaves a Fingerprint

The Velma conversation fingerprint is our house visualization for conversations: wherever one shows up — in the product, in a report, in a demo — it leaves the same recognizable picture. Every picture below is this same component, only the settings differ.

Clips and lanes

Time runs left to right in clips — fragments of speech, not raw audio. Every speaker gets a lane.

Bare clips: who spoke and when.

Color is a detected emotion, a glyph is a detected behavior.

One speaker.

Five speakers.

Color is emotion

One color per emotion in the model’s vocabulary, straight from the design system.

emotion-angry

emotion-disgusted

emotion-afraid

emotion-surprised

emotion-happy

emotion-sad

emotion-neutral

emotion-other

emotion-unknown

Every scale

The fingerprint speaks the same language at every size — that is what makes it an asset rather than a chart.

The smallest scale: design-system icons, the language compressed to a few bars.

#emotions
#deepfake
#voice-match
#velma

Miniatures in a table, next to their conversations.

Fingerprint Conversation

Or in a plain flow, wrapping like text.

Full size, as pure data — no player.

Lanes can be technologies

The same call analyzed by two engines, one lane each. A clip that carries a signal blooms its color into the lane; a glyph with a count stands for several signals.

One selected signal: a catch, or a red-marked false positive.

A whole demo on one timeline

Velma’s fraud-call demo: the transcript, the signal feed and the risk meter all run off the fingerprint’s timeline. Click the plate to play.

The playground has the dials: set the room, flip the switches, export the result as data, or import a real conversation.

Velma Conversation Fingerprint playground: conversation, display and data controls above a generated two-speaker fingerprint

Try it: Velma Conversation Fingerprint.